Season 11 - Popular Builds
- Popular Builds
- Hottest Guides
- Best Guides
- Newest Guides
- Create Build
Ranked: Duel
Ranked: Joust
Ranked: Conquest
Normal: Conquest
Normal: Arena
Normal: Assault
Normal: Joust
Normal: Siege
Normal: Clash
Normal: Slash
Builds by Top Players
Tezcac
Masters Player
Starting Build
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
+7
Physical Power
+2%
Physical Lifesteal
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration
+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.
Leveling Order
Heart Bomb
1
3
6
7
10
Share the Love
4
8
11
12
14
Flutter
2
Fields of Love
5
9
13
FriendlyApe
Masters Player
Starting Build
+7
Physical Power
+50
Mana
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 150 Mana over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed
PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.
+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.
Leveling Order
Heart Bomb
1
4
6
7
9
Share the Love
3
8
11
12
14
Flutter
2
15
16
18
Fields of Love
5
10
13
17
Lykta
Masters Player
Starting Build
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
+7
Physical Power
+2%
Physical Lifesteal
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
This consumable heals 250 Health over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration
+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.
Leveling Order
Heart Bomb
1
3
6
7
9
Share the Love
4
14
16
17
18
Flutter
2
8
10
11
13
Fields of Love
5
12
15
19
minicarway
Masters Player
Starting Build
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
+7
Physical Power
+2%
Physical Lifesteal
This consumable heals 250 Health over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance
PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.
+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration
+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.
+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Leveling Order
Heart Bomb
1
3
6
7
9
Share the Love
4
8
10
12
14
Flutter
2
15
16
18
19
Fields of Love
5
11
13
17
20
Build by Popularity
+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed
PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.
29.4%
+50
Physical Power
+250
Health
+20%
Attack Speed
+15%
Physical Lifesteal
AURA - You provide 5% increased Power to all nearby allied gods. This aura gains a bonus stack for each ally god within 55 units causing it to provide an additional 3% increased Power. For each enemy god within 55 units a stack is removed.
11.9%
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
9.3%
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
9.3%
+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance
PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.
6.7%
+30
Physical Power
+15%
Physical Lifesteal
PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.
67.7%
+25
Physical Power
+250
Mana
+10
Mp 5
PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.
5.9%
+25
Physical Power
+20%
Attack Speed
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
3.2%
+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal
PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.
3%
+35%
Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
2.9%
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
18.1%
+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
11.3%
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
11.3%
+35%
Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
6.6%
+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5
PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.
6.5%
+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
28.8%
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
14.7%
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
13.3%
+30
Physical Power
+35
Critical Strike Chance
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.
9.5%
+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.
6.9%
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
26.1%
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
13.5%
+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
11.6%
+35%
Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
7.9%
+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.
5.8%
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
15%
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
14.1%
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
9.9%
+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
8.8%
+35%
Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
7.5%
Popular Blessings
1
+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed
PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.
Leather Cowl
31.14%
2
+50
Physical Power
+250
Health
+20%
Attack Speed
+15%
Physical Lifesteal
AURA - You provide 5% increased Power to all nearby allied gods. This aura gains a bonus stack for each ally god within 55 units causing it to provide an additional 3% increased Power. For each enemy god within 55 units a stack is removed.
Leader's Cowl
12.48%
3
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
Gilded Arrow
10.26%
Popular Boots
Popular Actives
1
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.<font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
22.25%
2
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.<font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
18.72%
3
PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.
Sturdy Shard
16.56%
4
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Temporal Beads
9.68%
Popular Core
1
+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
Demon Blade
18.93%
2
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Dominance
12.23%
3
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
The Executioner
9.2%
4
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Qin's Sais
8.97%
Top Community Build Guides
No patch 11.1 build guides found.
This can happen when a God is new or there is a new patch.
Achilles
Agni
Ah Muzen Cab
Ah Puch
Amaterasu
Anhur
Anubis
Ao Kuang
Aphrodite
Apollo
Arachne
Ares
Artemis
Artio
Athena
Atlas
Awilix
Baba Yaga
Bacchus
Bakasura
Bake Kujira
Baron Samedi
Bastet
Bellona
Cabrakan
Camazotz
Cerberus
Cernunnos
Chaac
Chang'e
Charon
Charybdis
Chernobog
Chiron
Chronos
Cliodhna
Cthulhu
Cu Chulainn
Cupid
Da Ji
Danzaburou
Discordia
Erlang Shen
Eset
Fafnir
Fenrir
Freya
Ganesha
Geb
Gilgamesh
Guan Yu
Hachiman
Hades
He Bo
Heimdallr
Hel
Hera
Hercules
Horus
Hou Yi
Hun Batz
Ishtar
Ix Chel
Izanami
Janus
Jing Wei
Jormungandr
Kali
Khepri
King Arthur
Kukulkan
Kumbhakarna
Kuzenbo
Lancelot
Loki
Maman Brigitte
Martichoras
Maui
Medusa
Mercury
Merlin
Morgan Le Fay
Mulan
Ne Zha
Neith
Nemesis
Nike
Nox
Nu Wa
Nut
Odin
Olorun
Osiris
Pele
Persephone
Poseidon
Ra
Raijin
Rama
Ratatoskr
Ravana
Scylla
Serqet
Set
Shiva
Skadi
Sobek
Sol
Sun Wukong
Surtr
Susano
Sylvanus
Terra
Thanatos
The Morrigan
Thor
Thoth
Tiamat
Tsukuyomi
Tyr
Ullr
Vamana
Vulcan
Xbalanque
Xing Tian
Yemoja
Ymir
Yu Huang
Zeus
Zhong Kui