Season 11 - Popular Builds
- Popular Builds
- Hottest Guides
- Best Guides
- Newest Guides
- Create Build
Ranked: Duel
Ranked: Joust
Ranked: Conquest
Normal: Conquest
Normal: Arena
Normal: Assault
Normal: Joust
Normal: Siege
Normal: Clash
Normal: Slash
Builds by Top Players
basthianKiller
Masters Player
Starting Build
+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection
PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
+10
Physical Power
+75
Health
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection
PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5
PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.
+75
Health
+15
Magical Protection
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Leveling Order
Vanish
4
8
11
12
14
Agonizing Visions
2
15
16
18
19
Flurry Strike
1
3
6
7
10
Assassinate
5
9
13
17
20
SaintlyThighs
Masters Player
Starting Build
+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
+7
Physical Power
+50
Mana
This consumable heals 125 Health and 75 Mana over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Final Build
+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
+45
Physical Power
+45
Critical Strike Chance
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Leveling Order
Vanish
2
4
6
7
10
Agonizing Visions
3
15
16
18
19
Flurry Strike
1
8
11
12
14
Assassinate
5
9
13
17
20
Hatori Maki
Masters Player
Starting Build
+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
+10
Physical Power
Rum from Baron Samedi's personal cabinet. This consumable heals 140 Health and 100 Mana over 20 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Final Build
+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
+25
Physical Power
+5
Physical Penetration
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Leveling Order
Vanish
2
7
8
9
10
Agonizing Visions
3
15
16
18
Flurry Strike
1
4
6
11
14
Assassinate
5
12
13
17
Audiiiz
Masters Player
Starting Build
+7
Physical Power
+50
Mana
+7
Physical Power
+50
Mana
+20
Physical Power
+150
Mana
+7
Mp 5
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Leveling Order
Vanish
3
6
7
8
9
Agonizing Visions
2
4
15
18
19
Flurry Strike
1
10
11
12
13
Assassinate
5
14
16
17
20
Yizera
Masters Player
Starting Build
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
+7
Physical Power
+2%
Physical Lifesteal
This consumable heals 250 Health over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed
PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.
+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.
+40
Physical Power
+20
Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Leveling Order
Vanish
2
3
6
7
9
Agonizing Visions
10
15
16
18
19
Flurry Strike
1
4
8
11
13
Assassinate
5
12
14
17
20
T�kioGod
Masters Player
Starting Build
+7
Physical Power
+2%
Physical Lifesteal
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Leveling Order
Vanish
3
4
6
7
10
Agonizing Visions
1
15
16
18
19
Flurry Strike
2
8
11
12
14
Assassinate
5
9
13
17
20
Build by Popularity
+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
38%
+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
20.2%
+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
10.2%
+15
Physical Power
+15
Hp 5
+10
Mp 5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
8%
+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
7%
+25
Physical Power
+250
Mana
+10
Mp 5
PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.
43.9%
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
26.4%
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
7.1%
+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.
4.2%
+40
Physical Power
+350
Health
+200
Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
4%
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
57.2%
+25
Physical Power
+250
Mana
+10
Mp 5
PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.
9.6%
+45
Physical Power
+15
Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
7.2%
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
4.8%
+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
4.1%
+45
Physical Power
+15
Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
21.8%
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
22.3%
+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
17.4%
+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
7.5%
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
7.5%
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
24.6%
+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
23.8%
+45
Physical Power
+15
Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
10.6%
+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
8.5%
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
5.2%
+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
8.6%
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
37.4%
+45
Physical Power
+15
Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
8.8%
+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
8.3%
+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
6.4%
Popular Blessings
1
+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Bumba's Dagger
39.06%
2
+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Bumba's Hammer
20.8%
3
+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Bumba's Spear
10.53%
Popular Boots
Popular Actives
1
PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.
Sturdy Shard
19.26%
2
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.<font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
17.68%
3
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.<font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
15.07%
4
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Temporal Beads
9.42%
Popular Core
1
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Hydra's Lament
38.16%
2
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
Jotunn's Wrath
13.27%
3
+45
Physical Power
+15
Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Brawler's Beat Stick
12.8%
4
+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Serrated Edge
9.55%
Top Community Build Guides
No patch 11.1 build guides found.
This can happen when a God is new or there is a new patch.
Achilles
Agni
Ah Muzen Cab
Ah Puch
Amaterasu
Anhur
Anubis
Ao Kuang
Aphrodite
Apollo
Arachne
Ares
Artemis
Artio
Athena
Atlas
Awilix
Baba Yaga
Bacchus
Bakasura
Bake Kujira
Baron Samedi
Bastet
Bellona
Cabrakan
Camazotz
Cerberus
Cernunnos
Chaac
Chang'e
Charon
Charybdis
Chernobog
Chiron
Chronos
Cliodhna
Cthulhu
Cu Chulainn
Cupid
Da Ji
Danzaburou
Discordia
Erlang Shen
Eset
Fafnir
Fenrir
Freya
Ganesha
Geb
Gilgamesh
Guan Yu
Hachiman
Hades
He Bo
Heimdallr
Hel
Hera
Hercules
Horus
Hou Yi
Hun Batz
Ishtar
Ix Chel
Izanami
Janus
Jing Wei
Jormungandr
Kali
Khepri
King Arthur
Kukulkan
Kumbhakarna
Kuzenbo
Lancelot
Loki
Maman Brigitte
Martichoras
Maui
Medusa
Mercury
Merlin
Morgan Le Fay
Mulan
Ne Zha
Neith
Nemesis
Nike
Nox
Nu Wa
Nut
Odin
Olorun
Osiris
Pele
Persephone
Poseidon
Ra
Raijin
Rama
Ratatoskr
Ravana
Scylla
Serqet
Set
Shiva
Skadi
Sobek
Sol
Sun Wukong
Surtr
Susano
Sylvanus
Terra
Thanatos
The Morrigan
Thor
Thoth
Tiamat
Tsukuyomi
Tyr
Ullr
Vamana
Vulcan
Xbalanque
Xing Tian
Yemoja
Ymir
Yu Huang
Zeus
Zhong Kui